17 Projects The US Army Wasted Tax-Payers' Money On

Often times, a lot of money gets wasted on projects that never see any real action.

As we all know, the US Armed Forces have a pretty massive budget available to them, and a lot of the time it ends up getting wasted. Developing new weapons, planes, tanks and vehicles require such huge amounts of money…

There have been so many redundant military projects in the past 30 years that will never see the light of day. More than billions have been spent on developing army technology, whether it’s guns, lasers, high-tech tanks or stealth ships.

Below is a list of the projects that the US Army have wasted the most money on since the Cold War.

1. Cost: $2 billion, XM2001 Crusader


The Crusader had been designed so that it would be the army’s go to self-propelled weapon, built to be faster, lighter and a lot stronger than any artillery weapon currently in rotation. However, it was seen to be unsuitable after the Cold War as it wasn’t precise or mobile enough and was scrapped in 2002, after costing $2 billion.

2. Cost: $19 billion, Future Combat System


The Future Combat System started development in 1999 and was intended to be a dominant force in 21st century combat as an unmanned combat vehicle. After the tragic events of September 11th, however, a redesign was put into place. Their budget was later drained due to the Iraq War and cancelled in 2009. $19 billion was spent on the project.

3. Cost: $3.3 billion, Expeditionary Fighting Vehicle


The Expeditionary Fighting Vehicle, devised in 1980, weighed 38 tonnes and was intended for beach landings by Marine squads. However, after guided anti-ship missiles became more prevalent, the project was scrapped, but not until 2011. $3.3 billion had been wasted already.

4. Cost: $1.5 trillion, Lockheed Martin F-35 Lightning II


The Joint Strike Fighter was designed to be an all-round plane, being able to land anywhere, be fast and stealthy. However, it was plagued with technical issues. It has cost $1.5 trillion since it was first developed in 1996.